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Wings 3d hiding the autouv background image
Wings 3d hiding the autouv background image





  1. Wings 3d hiding the autouv background image update#
  2. Wings 3d hiding the autouv background image download#
  3. Wings 3d hiding the autouv background image free#

Remember to keep an uncompressed version of the texture!!! (but jpeg doesn't preserve an alpha layer, which may be kind of important.

Wings 3d hiding the autouv background image download#

  • And size DOES matter when it comes to download time!.
  • Wings 3d hiding the autouv background image free#

  • Its not as free as png, but it's much smaller.
  • wings 3d hiding the autouv background image

    If the image is corrupt, try to copy and paste it in an image application and save it under a new filename.

  • Import the Image (now if wings crashes, the uv data is save).
  • select one body, and choose " -> UV Mapping (Experimental) -> Edit existing UV Mapping".
  • wings 3d hiding the autouv background image

    After UV Mapping save the UV data: " in AutoUV -> Quit -> (*) Save UV Coordinates and Texture".Some pictures may crash wings (even if their size is a power of 2). select all edges of the top and the bottom circle except for one edge on the top and one on the bottom.select a edge which goes from the bottom to the top of the cylinder.If you want to unwrap e.g a cylinder, do this in the "UV Mapping" mode: Just take the texture you have and run it through like brightness/contrast/saturation And if it's like orange, then the object is copperish cus it'll reflect only the orange light that hits it.If it's white, then the object is totally shiny (window).Optional: Set Reflect factor (if "1" is not needed) The specular map is the color of the light that the object actively reflects.

    Wings 3d hiding the autouv background image update#

    "" on the image (Outliner) -> Refresh (to update the image in Wings3D)".Modify the external image (using you favourite image manipulation program e.g "The GIMP")."" in AutoUV -> Create Texture -> OK" (maybe you want to tweak some setting like "Texture size").Arrange the geometry in the AutoUV Windows so it fits best in the window."" -> Continue -> Unfolding" (or "" -> Continue -> Projection", this depends on the preferred outcome)." -> Select one of the "AuvChartX" Entries".Select contiguous faces of a specific area.Sometimes a "" -> Segment by -> Projection" or a "" -> Segment by -> Feature Detection" is a good start for this." on the image (Outliner) -> Refresh (to update the image in Wings3D)".Replace this image with the primitive texture you have." on the image (Outliner) -> Make External"." in AutoUV -> Create Texture -> OK" (maybe you want to tweak some setting like "Texture size").-> Assign an "even" texture with no image manipulation afterwards.Now there are several ways to continue (this is for Wings3D 0.98.26):.

    wings 3d hiding the autouv background image

    Select one body, and click " -> UV Mapping".Look for the newest version of Wings3D (AutoUV is in an early state of development right now, so newer version=better AutoUV but remember: it may also crash more often than a stable release).The future of the second UV-Plugin for Wings3D called ExtremeUV and where to find it A step by step instruction -> NEW AutoUV - (How to use / tips / tricks etc).-> Q: How do I add textures to my models?.-> Q : What are UV Coordinates and where can I get some ?.-> Body Menu / UV Mapping (experimental).Texturing a Ship in Wings3D Links to other Texturing Howtos/Helps/FAQs 2.1 Editing the REFLECT factor of a xmesh.1.1 Links to other Texturing Howtos/Helps/FAQs.







    Wings 3d hiding the autouv background image